You might remember during the Xbox One reveal when Microsoft shared how Xbox Live will have 300,000 servers later this year. Although it was meant to stun consumers and investors, not everyone followed the bait.
Braid and The Witness Game Designer Jonathan Blow called Microsoft out after hearing the large figure shared on-stage, immediately identifying it as a product of virtualization. He said on Twitter:
I can spin up 10000 virtual servers per host. They would just all suck. Saying 300k when they are virtual is a lie. He hasn't stopped there, either. Microsoft's claim that Xbox One's cloud processing will improve lighting and physics for games on the console has similarly been attacked by Jonathan. He Tweeted:
More cloud processing BS: [Link Removed] … Someone please call their bluff on this. Jonathan Blow's first release, Braid, was originally an Xbox Live exclusive. However, after experiencing what many have described as poor policies he has deferred to Sony's hardware where he is currently working on the PS4 exclusive The Witness. His comments—yes, there are plenty more—are gaining a lot of attention due to his notoriety as an exceptional indie developer, and has consequently become a nightmare for Microsoft. The lesson here folks is that you shouldn't treat indie developers like they aren't important.
http://www.actiontrip.com/news/jonat...ssing/052513_4 More people calling BS on the Xbox one 8-O
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